9/24/2023 0 Comments Fantasy town night sound![]() ![]() I would also print out a copy of the Code Legal from the back of the book, because if your group is anything like my pack of murder hobos, they will definitely run afoul of the law at some point. It also gives a brief history of the city, discusses its money, its amenities, getting around, and the legal system. It also has great details about the local holidays (see The Calendar, below). This Enchiridion does a great job describing the different wards (districts) within the city. I would print of a copy for them (it’s 26 pages) and have Volo give them a copy, signed of course, as part of the reward for rescuing Floon in Chapter 1. Starting on page 163, Volo’s Waterdeep Enchiridion is a great resource for both you and the players. To start with, the main module, Waterdeep: Dragon Heist, has an entire section devoted to exploring Faerun’s favorite city. So, without further ado, may I present Waterdeep, the City of Splendors! The Accessories All of my advice here is specific to that setting but it can be applied to any setting, even your own home brewed one. In my current campaign, we are playing a conglomeration of Waterdeep: Dragon Heist and Tales of the Yawning Portal which are both based around the enormous city of Waterdeep, in the Forgotten Realms campaign setting. How do you present an urban sandbox environment that feels vibrant and alive but does not overwhelm you or the players? And how do you keep the city fresh and unique, so that you don’t end up with General Goods Store #5 and 27 guards named Bob? So much adventure. This post is about how you manage all that information. They delve into a lot of numbers how many districts does it have, how many people, shops, taverns, and guilds? And so on. There are a number of sites that discuss how to create your own fantasy city. But how do you keep so many elements and variables from becoming just a jumbled mess that is never as grand as you hoped or as fun as it should be? After a few weeks in the hectic city, you’ll be begging your players to go back to simple village life. The allure of running such a huge melting pot of plot hooks and side quests and quirky NPCs and character driven story arcs is irresistible. The cosmopolitan melding of medieval and modern, where magic and civil planning collide. Greyhawk, Lankhmar, Thyatis, Minas Tirith, Sharn in every role-playing world and fantasy setting there is one city that is the grandest of all. She is the crown jewel and the capital city of So-and-So, the largest city in the land.” Your players will immediately want to go there and you will say, “Oh yeah, let’s do this.” And then you will think, “Oh no, what have I done?” They will point to the biggest dot on your fantasy map and ask, “What’s that?” And you will say, “That is Such-and-Such. You’ve been running a D&D campaign for some time now and your players have become small town heroes. Land of Opportunity, Fame, Fortune, and Glory. You poor, delusional fool! Okay, we’ll help. You’ve conquered dungeons and the local village, and now you want to have your players explore a huge, fantasy city. ![]()
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